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Dungeon Revival

Entities Pathfinding CollisionDetection AI Lighting LeadProgammer

My first 3D game project was not done using any commerical or open-source engines. Plain openGL was all we were to use, as our lecturers wanted us to start off as low-level programmers who understood how to interact with graphical APIs and development libraries like Fmod.


Name: Dungeon Revival
CodeName: Dungeon Revival v2
Release Date: September 1st, 2006

Developers: 4 programmers
Platform: PC (Windows)
Software: C++/OpenGL, GLUT, FMOD, Milkshape 3D, Adobe Photoshop