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M-Edge

Development Technologist

Lucky to have been empolyed just before graduating, in this project I team up with three others to create a fexible low-level engine that will be used in the future to create multiple projects.

What you will see here is a series of component tests that proves what the game engine could do, and a full fledged game demo where several of those components are put together to make a game.


Name: Music Emotion Driven Game Engine
CodeName: M-Engine
Release Date: Confidential
Employment Date: 1st March 2008 - 1st June 2008

Developers: 4 programmers
Platform: PC (Windows)
Engine dependencies: C++/DirectX/OpenGL, LibPAL, OpenAL, Bullet, CEGUI, Collada, SDL, boost, cvBlob, OpenCV, UMLet, DOxygen
Game Demo software: Maya, Adobe Photoshop